+2 Staff of Healing

weapon (melee)

Damage: 1d6+2 bludgeoning (One-Handed)
Versatile Damage: 1d8+2 bludgeoning (Two-Handed)

Staff, rare (requires attunement by a bard, cleric, or druid)

Property [Attuned]: This has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

Th staff regains 1d6+1 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff vanishes in a flash of light, lost forever.

Dungeons Masters Guide Page. 202


+2 Staff of Healing

D&D 5th: Brotherhood of the Bloody Lash RikCameron